Sensing blocks are the blocks that detect things. There are 21 Sensing blocks in Scratch 3.0.
Scratch 3.0 has the following three Sensing Stack blocks:
— An input box appears — you type the value in and it stores the value in the answer variable.
— Resets the timer.
— Sets the sprite to draggable or not draggable.
Scratch 3.0 has the following five Sensing Boolean blocks:
— The condition for checking if the sprite is touching the mouse-pointer or another sprite.
— The condition for checking if the sprite is touching a specific color.
— The condition for checking if a color on the sprite is touching a specific color.
— The condition for checking if the specified key is being pressed.
— The condition for checking if the mouse is down.
Scratch 3.0 has the following ten Sensing Reporter blocks:
— The distance from the sprite to the mouse-pointer or another sprite.
— The most recent input with the block.
— The mouse-pointer’s X position.
— The mouse-pointer’s Y position.
— How loud the noise is that the microphone is sensing.
— How much time has passed since the Scratch program was opened or the timer reset.
— The X position, Y position, direction, costume, size or volume of the Stage or a sprite.
— The specified time unit selected.
— The number of days since 2000.
— The username of a user.
Username or Email Address
Password
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